Anne Frank: video game, Twitter spoof and Belieber

By Toby Manhire In The Internaut

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Anne Frank, the computer game.

Grand Theft Auto it is not. “Anne Frank”, a new computer game created by a German designer, is located in the hideout of the Jewish Family in Nazi-occupied Amsterdam on one day in 1942.

The player takes the part of Anne.

“Many think computer games are first and foremost entertaining. But they can be more than that. They can facilitate empathy,” its creator, Kira Resari, tells the German national broadcaster, Deutsche-Welle.

“Movies and books also address difficult topics. Why should this be forbidden for computer games?”

The game incentivises “social relations” – there is no way to spirit Anne to safety. “All the player can do is change the little events in Anne Frank’s daily life in order to better relate to her.”

If Resari’s game appears tasteful, less clear is whether the same can be said of @HipsterAnneFrank, a joke account with the bio-note “bestselling memoirist/loft dweller/voice of a generation”.

Time.com called it “The Most Tasteless Twitter Handle Ever”.

“Yeah, I get it,” adds Renee Ghert-Zand at Forward.com. “It’s all about applying the ironic to the iconic. Problem is, it isn’t funny in the least.”

Certainly Anne Frank remains a presence in popular culture.

Just a few months ago, pipsqueak pop star Justin Bieber caused a bit of upset when he wrote in the visitor book at the house of the Holocaust victim: “Anne was a great girl. Hopefully she would have been a belieber.”

 

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